So here it is… the end of my first year doing Game Art Design.
And all I can say is “Woah?! What just happened?” Because quite honestly it
feels like I’ve been hit by a bus of knowledge and artistic skill! This past 8
months or so have gone by so quickly; I’ve learnt so much and met so many new
people. I really don’t know where to start!
5 hour masters study - Rembrandt 1655 |
I came to Leicester in September as a stranger to everyone,
unaware of what lay ahead for the year. Within a few weeks I had met so many
people that I was struggling to remember names and the start of the course had
me diving into a pool of artistic challenges. The learning curve of the past
year has been a very steep one and has helped me develop as an artist
significantly more than I had expected. In both my Game Production and Visual
Design modules it is clear when comparing work from the beginning and end of
the year that my skills have sky rocketed. And with Critical Studies, I have
improved with confidence and the fundamentals of both blog writing (here, for
those unsure…) and with my presentational skills.
But let me talk to you about Game Production first. Back in
September, I had never even touched 3D software in my life and at first
believed that this may hinder my chances of progressing on the course. But being
plunged into the deep end really gave me a determination to do the best.
Although at first my work was very basic and not on par with any 2nd
or 3rd year work, it didn’t matter to me, and it has shown. I can
now happily look back on work and understand how to change or improve it. I’ve
also become much faster at completing this work with helpful tips and shortcuts
given down the years through the second and third years. I also have also begun
to understand how to look at a shape or object and have a good idea of how to
produce it in virtual space.
Transit Van model - 4989 triangles |
Secondly, Visual Design has shown me just how insanely
quickly my artistic skills can flourish. I used to think I was a decent artist,
and was happy with my skill level. However, within the first few weeks it
became clear to me that I would really have to work on timing and mark making
techniques and understanding. With the new idea of “artistic license” I’ve come
to terms with a sketch or painting not being absolutely 100% perfect and
accurate. I now know that if I want to succeed in my hopeful career I have to
rapidly produce work at a high level of quality. Looking back at my work over
the year, it is noticeable at how much my working speed has accelerated and
that with anatomical and artistic studies I have begun to understand how to
correct my errors and use many different materials effectively.
Overall, my first year has been extremely challenging but
doubly exciting! One thing that really creates a good working atmosphere is the
sense of close comraderie between the whole year and also with that of the 2nd
and 3rd years. This is helped by the very useful and casual tutors
who truly drive this course. With all of these elements combined, the course
members can really develop with their personal skills and thrive within the
working environment. I have thoroughly enjoyed my year and I am eager and
excited to start with the second year of the course and see how much further I
can push my skills. I look forward to seeing my learning curve turn to the sky
and for my work to become more of an industry standard… Wish me luck!
To be continued…
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