We’re a couple of weeks into our big 6 week, year group
project and everyone’s plans are coming together. In my teams, cold level, we
noticed we’d need quite a broad and dynamic mountain range to fill in the vast
background. This gave me the idea to create some mountains using world machine.
Having never used this software before, it was all very new
to me and I had to learn the basics to get the hang of it. I didn’t realise,
however, just how easiy this program is to use. Luckily we have the full
licence on the computers in the university labs and so I had access to all the
features.
Mountain Range Layout |
I tried a few different times and created about 5 of these
different alp-like mountains. Each one was unique and it was interesting to see
the same basic node structure make so many different peaks. When it came to
texturing it, there was a macro node which was recommended in the tutorials which
provided colour information. However, I had trouble using these macros at first
as
they didn’t work on the uni computers. Because of this, I had to download
the free version of world machine at home and input the macros through that
method. I then saved out the flow graph and rendered the model and diffuse files
at uni using the full licence.Colourmap Output |
The final results came out really well and a bonus with the software is that it can render a static mesh, diffuse map and height map as outputs all at the same time. This meant that I could render a mesh of a high poly mountain. I then made a low poly version simply by creating a plane with segments of about 26x26 which I then overlayed above the high poly mesh. I then used the 3dsmax retopology tools “conform” tool to, almost, wrap over the high poly. It was then just a case of unwrapping and baking the diffuse and normal information.
Left: High Poly Mesh - Right: Low Poly Mesh |
This method of producing mountains was actually pretty
successful, as they were in the background and not really a focal point of the
level, they were cheap to make and texture. I also made a volcano for the Hot
level to use as it was just a slightly modified workflow to this one. Also, I
had the experience with the software which none of the team from that level
had.
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